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NFL Tour for PlayStation 3 Review @ Th, 17 january 2008, 17:43


When EA unveiled NFL Tour, the question many people found themselves asking was "What's the difference between NFL Tour and NFL Street?" After spending a lot of the time with the game, we can finally reveal the answer: NFL Tour isn't played on the street. There's also a little less "attitude" and fewer customization options in NFL Tour. If this sounds like a significant step backward--it is. You'll probably be able to squeeze out a few hours of enjoyment from the game, but there's nothing to keep you coming back for more.


For starters, NFL Tour is light on game modes--really light. You can play an exhibition game, online game, two minigames, or tour mode. The two minigames are Smash & Dash and Redzone Rush. Smash & Dash is essentially keep-away in a small arena, whereas Redzone Rush has players taking turns going one-on-one in an effort to score from the 20-yard line. Both games are ultrasimple and fun for a few minutes, but there's very little reason to revisit them once you've played them a few times. Online play is limited to ranked and unranked play, which is about what you'd expect for an arcade-style football game--it's better than nothing, but nothing special.

If there's any depth to be found in NFL Tour, it is in the tour mode. Here, you pick a team, create a player, and then take on all the other NFL teams in ladder-style tournament. The mode is similar to what was found in NFL Street, but more straightforward (read: stripped-down). Your goal is always to win, but there's often more to it than just being ahead when time expires--sometimes you'll have to hit a certain score to win, but other times, you have to come from behind. It's a fine format for an arcade game that you're going to drop a few quarters in to kill some time with, but there's no stat-tracking or real customization--just beat a team and move on.

Tour's lone bright spot is its gameplay. That's not to say it's amazing or anything--it's not--but the game is fun to play. The action takes place in what is essentially an outdoor Arena League field, complete with walls. Teams consist of seven offense players and seven defensive players. Other than your quarterback playing special teams because he's the person who throws the ball off, players don't have to pull double-duty on offense and defense. You can pick from a small number of passing and running plays. There are a few trick and option plays to choose from as well. Like real football, you get four downs to gain 10 yards for a first down. There are no field goals or punts, and after a touchdown, you must run a normal play for either one or two points.

The play on the field is fast, and the controls are easy to learn. There's a button for turbo, one for juking, and one to power through tackles. You can avoid tackles or make them with well-timed presses of the a button. The only button mashing you'll need to do is to pound a button to break certain tackles or overpower a blocker. On the PS3, this is done by shaking the controller--a mechanic that is not only uninteresting but also curiously not covered in the instruction manual. For the first hour or so, it's quite satisfying to break off huge plays, blow up would-be tacklers, pound ball carriers into the wall, and decimate quarterbacks with huge sacks.

After the first few hours, you'll realize that there's not much of anything to the gameplay. You can run up walls to avoid a tackle, but the mechanic doesn't work very often. Slants are particularly unstoppable, and it's possible to successfully run the same few plays repeatedly. Heck, the Xbox 360 version even rewards you with an achievement for running the same play four times in a row. Eventually, you'll learn a few tricks to play a bit of defense against the CPU, but stopping a real person who can adapt to cheesy tactics is nearly impossible. It doesn't help that it only takes 10 yards to get a first down and that your players tend to knock the ball carrier toward the first-down marker, giving just about any play that gains one yard a few more bonus yards at the end. It's nice that there aren't a whole lot of cheap turnovers, but this--combined with how difficult it is to stop someone--makes it so that most games end up being won by the last person to score. In fact, there's such little emphasis on defense that in some of the tour modes (such as first to score 24 points) you'll find that you win faster by letting the CPU score in one quick play rather than spending time trying to slow it down.

Tour's visuals show off some decent-looking player models that are nicely animated, but the overall presentation leaves a lot to be desired. There are several different arenas, but other than slightly different-looking cityscapes, they all look the same and don't play any differently from one another. It really feels like the "No Fun League" had a lot of input on how over-the-top to make the game, which has a negative impact on the overall experience. The tackles aren't all that nasty-looking, and players convey very little personality before, during, or after the play. The only bit of visual flair is a bit of blurring on a player when he's using turbo, a trail on the ball, and some really ugly fireworks after lead changes.

NFL Tour is the worst-sounding sports game since video games made the leap from cartridge to disc. All the other aspects--the graphics, the gameplay, the game modes--seem like the best things ever when compared to the unbearable play-by-play of ESPN's Trey Wingo. His entire performance centers around the notion that announcers in sports games tend to repeat themselves too often, so he has about a dozen "jokes" like, "You ever notice how video game announcers repeat themselves too often? You ever notice how video game announcers repeat themselves too often?" He repeats these jokes over and over again. He'll also make the same stupid quips about repetition multiple times on the same drive. Whoever sold the development team on this idea has a future selling snake oil because it's absolutely astounding that commentary this terrible could have even made it past the idea phase. It will not only annoy you, but also anyone in the immediate vicinity. You're better off turning the commentary off and asking an ex to yell the things he or she dislikes about you into your ear for the duration of the game.

Outside of the fact that there are no NFL Street games available for the PS3 or 360, it's puzzling why NFL Tour even exists. If you're cool with spending $40 on a few hours of entertainment--go to town, but don't say you weren't warned. However, if you don't like wasting money, take a pass on this one altogether and pick up an old copy of Street (or even Blitz) if you need an arcade football fix.

Dragon Ball finally goes PlayStation3 @ Th, 17 january 2008, 17:32


Atari has decided it's about time Dragon Ball Z moved onto PS3 and Xbox 360. So it has, and Atari will release it this year.

Burst Limit will be the first fighting game in the series to tackle the new hardware, bringing usual boasts of online battles and much fancier visuals. Also, lightning fast action.

 

Otherwise this is simply Dragon Ball Z. Name sound familiar? It should; DBZ is a Japanese anime series that has been recreated into over 25 games since 2002.

Total worldwide sales: over 10 million. Atari bread and butter, you could say.

The most recent to be released was Dragon Ball Z: Budokai Tenkaichi 3 on PS2, which will be ported to Wii early this year.

If you're not fussed about Dragon Ball Z then probably best avoided. Even those who like it will find it a tough and often unrewarding slog, even if it is a competent enough game. Slug over to our Dragon Ball Z: Budokai Tenkaichi 3 review for more.

Download Allows PC Games to be Played on a PS3 @ We, 16 january 2008, 13:00

PlayStation 3 owners who have taken advantage of a feature that allows you to install Linux on their game console can now play PC games on their PlayStation3s thanks to an application offered by StreamMyGame.

There are a few catches though that may limit StreamMyGame's appeal to only the most dedicated of gamers. My advice, don't rush out to buy Crysis just yet.

The StreamMyGame application only works if the game is actually running on your PC. The service converts a game running on the PC into an audio and video file, and then streams that file to a PlayStation3 running Linux. What this means is that the PlayStation3 is not actually running the game - rather it is just helping the game be display on a TV or monitor other than your PC.

Here is a catch. You'll still need to use your computer's mouse and keyboard to play the game, since the game is actually still running on the PC. A wireless keyboard and mouse might come in handy here.

Here is another catch. StreamMyGames is charging you to do all this. A version of the StreamMyGames application that supports HD quality video will run you $20 a year. A free version that supports 640 x 480 resolution is free.

To me, the StreamMyGame service seems fairly useless. It's a neat parlor trick, but really with the application you're still playing a PC game on a PC - just viewing the game action on a TV instead of a computer monitor. If there was a way to actually run a PC game with the PlayStation3 system I might be interested. But for now I'll stick to playing PC games on a PC, and PlayStation3 games on my PlayStation3.

The StreamMyGame Web site provides several step-by-step tutorial videos on how to stream your games.

Sony bringing mini-me games to PSP @ Tu, 15 january 2008, 14:30

Downloads of harder-to-find PSP games will also be made available.
"We have an opportunity to bring bite-size experiences to the system, ten minute, pick up and play content that can be downloaded from the [PC] store," said PSP product manager John Koller, in an interview with Kotaku.
Koller said Sony will also be re-releasing older PSP games as downloads, ones that retailers no longer carry but are still in demand. The PC version of the PlayStation Store allows PSP owners to access content without owning a PlayStation 3.

Additionally, Koller said that SCEA will continue to publish UMD movies at a reduced price, this despite the recent announcement of Blu-ray to PSP video transfers.

Metal Gear Solid 4 almost complete? @ Tu, 15 january 2008, 11:50

Konami producer Ryan Payton assures gamers that Snake will return in the second quarter of 2008.

"We're in bunkers through the last push," said Payton in a status update on his latest Kojima Productions Report, the official podcast of Metal Gear Solid 4: Guns of the Patriots. (via Game Informer)

 

Payton also confirmed the Q2 2008 release date and said the game would see a simultaneous worldwide launch. Regarding a specific target date, the assistant producer said, "We're still trying to strategize [an exact date] and make sure it works for all territories. So any date you're seeing is just speculation."

While the PS3 exclusive has been rumored to go multiplatform on Xbox 360, Payton denied the claim as recently as November 2007 when he said, "We're telling our fans that if you want to play Metal Gear Solid 4, you have to buy a PS3."
Game Informer raises curtain on Resistance 2 @ Mo, 14 january 2008, 17:12

According to Game Informer transcriptions provided by NeoGAF, Resistance 2 will feature two campaign modes: one single-player story a second co-operative plot supporting either two players offline, or up to eight players online.

Online multiplayer is said to support up to 60 people, and includes standard infantry, special ops, and medic player types for increased strategy. Additionally, the game will support "mobile phone quality" voice chat, boss fights, new vehicles, and online stat tracking.

Resistance: Fall of Man is the best-selling PlayStation 3 game to date, thanks in part to the controversial and unpermissive use of the Manchester Cathedral in a fictional war zone. The Church of England threatened legal action last June before Sony apologized a month later.

Resistance: Fall of Man 2 is scheduled for release on PS3 this fall.

PlayStation 3 Production Costs Halved? @ Sa, 12 january 2008, 19:55

From $800 down to a bargain $400, the PlayStation 3 has its production costs in hand, claims wholesale investment bank Nikko Citigroup's Kota Ezawa. While the rest of the Business Week article retains the skepticism prevalent in just about any dissection of PS3 economics, it's the following that may be of interest to anyone who views the system's shortcomings in shades of sticker shock.

 

 

Nikko Citigroup's Kota Ezawa estimates the games division will lose $1.4 billion this fiscal year, following last year's $2.1 billion loss. And while he doesn't expect the business to be prosperous until late 2009, Ezawa applauds Sony's efforts to shrink the PS3's chips and tweak its design. Already such changes have cut the cost per machine to around $400 now, from above $800 just before it went on sale in November, 2006, he says. (The PS3 with an 80-gigabyte hard-disk drive retails in the U.S. for about $499.) "We think the biggest factor here is that simplification has become possible through a reduction in the parts count, leading to a reduction in costs," Ezawa wrote in a Dec. 27 report.